Necmir

Just as vile and toxic as the rainforest that borders the swamp-ridden ruins lays Necmir. A minor hotspot for corruption activity, most will avoid the area for general fear of their safety. The ruins that scatter the knee-deep waters are purely from neglect and abandon from those who desired for greener pastures. Less than half of the population of the corruption 'capital', the threat for civilians is rather minimal. Only those who wander too far from home are usually targeted if at all. Corrupted faunids have found more reliable food sources from fishing, possibly the first population to practice the act of netting. Rather than spending their time recruiting for a war against god, the population has put their energy into adjusting their lifestyle to make life as a meat-hungry artiodactyl as comfortable as possible.

Current Status

Home to a thriving population of corrupts, Necmir is a land for wanderers, traders, and those willing to endure the dizzying effects of the warped god tree’s spiritual presence. Throughout its lands, you’ll find familiar creatures of warped forms, perhaps side-effects of years spent in the strange, thick air of these swamplands. Make your barters quick and your travels short unless you are one of Necmir’s corrupt residents—this is no place to grow idle.

Architectural Style

With its unreliable ground, sprawling swamplands, and curving rivers, Necmir is a location with limited permanent structures and a reliance on worn-down, wobbly bridges and temporary shelters. The largest structures, those that have remained for decades and longer, are all close to the god’s tree which has represented Necmir for centuries. Though in essence ‘polluted’, this tree provides a meeting point for the corrupts which populate Necmir, with some construction done directly onto the tree. There are several watch-posts hitched carefully onto the tree’s massive crown, providing ample view of Necmir’s cascading lands and beyond.

In the same fashion, faunids who reside in Necmir will typically use well-rooted trees as the main support for buildings such as homes, bridges, and outposts, all elevated to some degree above the ground. With frequent floods and similar disasters, the faunids of Necmir have learned that the easiest way to keep their society intact is to simply move it upward. Of course, there are still plenty of buildings (often more simplistic) on ground as well, but these often look haphazardly put together, all depending on what material is available at the time of upkeep, as these tend to wear down unevenly.

Faunids and corrupts in this area are more wise to invest their time into floats and simple boats than houses, especially further out from the god’s tree. It is not uncommon for them to gather in semi-large groups that remain on the move within the area and only settle down semi-permanently before moving on, traversing the lands while avoiding the tides. Visiting traders tend to rely on a well-documented set of trading ‘routes’ within the outerlands, and rarely venture further in. 

Ghosgate buildings are frequently inscribed with runes, as carvings are one of the few means of preserving messages come floods, rain, or other complications. 

Infamy and Reputation

8/10

Necmir’s infamy comes from the presence of its corrupt population. Though the corrupts here are nowhere near as violent and aggressive as those who populate Ghosgate, a society built entirely out of corrupts remains a dangerous place to be in Atalav. Despite this, it is not uncommon for curious travelers to visit Necmir for trade—after all, the corrupts here seem eager to bargain for resources they can so rarely come across in their swampy lands, and will refrain from attacking nearby settlements in hopes of maintaining these… “positive” relationships. Even with this in mind, it would be wise not to travel alone.

The effects of the polluted god’s tree are unknown, as not many have taken to studying its effect—especially not on corrupted individuals. However, many non-corrupt visitors report long-lasting dizziness, headaches, nausea, and, at times, visual hallucinations whenever they remain in Necmir for longer than two weeks. Not every faunid is impacted equally, and some experience no side effects whatsoever. Perhaps these effects are related to the mysterious fog which plagues Ghosgate…

History and mythos

Necmir’s swamp-ridden ruins speak to a civilization long lost. Perhaps before the spiritual tree’s energy was warped, a kinder society lived peacefully here… Now, Necmir is a region with scattered, nomadic populations of corrupts and a central collective of individuals located at the god’s tree at its northeastern point. How ironic, one might think, that the corrupt should gravitate toward a tree that is meant to reflect the god they have turned their backs upon—but is this truly the case? It is difficult to say if the presence of the corrupts caused the god tree’s affliction, or if it was the peculiar condition of this god tree that instead inspired the corrupts to invite themselves into its presence.

It is believed that the faunids of Necmir were the first to practice the act of netting to capture fish. Most techniques that involve the preservation of fish, from repurposing bones and scales into other items, are said to have originated here as well. During a particularly devastating few years, the fish populations in Necmir grew so sparse that the local religious movement faced severe internal conflict over how to feed themselves, and whether the path they had chosen would truly work. This difficult period led to great innovation in the preservation of food as well as additional ways of cooking and utilizing fish meat. Your regular faunid might still be unsettled by these dietary choices, but Necmir’s innovation is nothing to scoff at.

Many find it easier to group all corrupted together: they have rebelled against the ways of Herne, and are all similarly doomed. However, the corrupt populations in Necmir and Ghosgate do not see eye-to-eye on many things. To call it “rivalry” would be to simplify this complex relationship too much.

Religious Practices

Beginning with its founder, Asise, the religious movement which rules Necmir are distinct from other sects of corrupts for one reason primarily: their main source of food is fish. This deliberate turn from needless violence (though not away from violence entirely) is a major schism between the corrupts of Necmir and corrupt elsewhere in Atalav. This, however, does not mean that the corrupt population in Necmir can be defined as “peaceful.” 

Necmir is strongly imbued with religious energy, and it is considered an act of worship to travel to the god’s tree and scratch runes into the massive roots sprawling from beneath ground and throughout Necmir’s swamplands. You will always know if it is one of the god tree roots you have stumbled upon from the light thrumming you can sense against the palm of your hand should you touch it, and the intense reek of wet, old wood which permeates the air around the god’s tree. To endure the toxicity of Necmir is considered a point of pride for many corrupt, unlike the more weak-willed faunids who are more susceptible to its many unbearable side effects. 

The god tree in Necmir, while primarily a symbol of worship within this region, is often claimed by corrupts all over Atalav, and many will visit Necmir only to be graced by its powerful spiritual presence.

notable npcs

Asise: First Head of the Necmir Religious Movement

  • DECEASED
  • A well-known figure among the corrupted populations and settlements close to Necmir, he is the faunid credited for starting the corrupt ‘alternative lifestyle’ movement that separates Necmir from other corrupt areas. He suggested that they live primarily off fish, rather than slaughtering animals. Originally, his ideas were mocked, but after gaining a small amount of followers and relocating to Necmir, the movement grew exponentially. While you might hear the current leader of the movement called “Asise,” do not be fooled—his name has morphed into a familiar term that now means “religious leader” in this sect of the corrupts.

“The Fish Trader”

  • ALIVE
  • A mask-wearing, elusive faunid whose entire body is always covered… They are more than happy to trade your fish for trinkets they have acquired throughout their scavenging in Necmir. Don’t think too much about what happened to the original owners. They never offer their name, but if you wish to find them, look for the rune shaped like a headless fish on nearby trees—the Fish Trader has a very consistent route they prefer to follow.
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